In this first workshop, members of our team got to know each other and established the aims of the project. Paper, cardboard, and chips in hand, we designed several board games, and produced a paper prototype of what a game exploring the causes of the industrial revolution may look like.
The session began with an introduction by Dr Alexis Litvine and Dr Juan Hiriart, mapping out the process by which Industrial Re:evolution would be created and its pedagogical and scientific objectives.
After a discussion of the historical context of the game and its educational function and focus, game mechanics and systems had to be laid out.
The team thus split up into two groups, and set to making prototype board games with paper and pen, preparing to consolidate their proposals afterwards into one, cohesive vision.
Both groups incorporated a system of population-based points investment, but differed on the best way to represent industry and agriculture dynamics, as well as the scale of the game.Although a smaller focus was agreed upon, the game would go on to encompass England and Wales, covering everything south of the Scottish border. By now, the game's inner workings had taken shape, and all that remained was to digitise and realise our vision.
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